

Increase crews Vitality as soon as possible is one fundamental example. Tactics and strategy, which on the contrary would in part mitigate the obviousīeginners inferiority and limitations, are almost never mentioned, the need to Means to meet the most experienced “professional” players which stay at highĪlts to “protect” their kill/death ratio stats and surely means drifting awayįrom battle core, where a beginner has to stay if he want to score the needed Stupidly “always climb, climb, climb!”, which in Air Arcade Battles usually Skilled and strong players (where “strong” in WT often means “paying”), so If followed by a newbie would put them directly against much more expert, Player’s own skill (which beginners have had no time to develop yet),īoom-and-Zoom is a primary example of that. (which beginners could have just if they start paying since day one) besides Unsuitable for newbies, because they need stronger and more skilled crews Techniques and tactics, although frequently suggested to beginners, are Really useful) techniques and not giving the Arcade Battles beginner a wide YouTube tutorials are too much theoretical, devoted to specific (and not always In gaming between the two kind of battles fully requires a separateĭissertation (although several similarities do exist).īasically, because after some years of gaming I definitively realized that on the net (WT Forum, YouTube etc.) there “ A beginner’s guide to War Thunder GroundĪrcade Battles” ( ), regarding War Thunder Ground Forces (battles with tanks).

My Guides for Gaijin’s War Thunder beginners in Arcade Battles areĪrcade Battles“ ( ), regarding War Thunder Air Forces (battles
